If the player touches map change x by vX * -1 then set vX to 0. Getting Over It with Bennett Foddy (2017) is a strange game about movement and momentum. Situation 3: By the time I got the momentum of the map to make the game smooth I realized I could clip into walls. A couple of minutes pass and I thought of using the map multiplied by -1 and used that as momentum and it worked… too good. I got it to “almost” work but it would spaz out. Since I can't use the player, so I tried my best using the hammer which turned into a nightmare. ![]() Situation 2: now I'm going to add momentum to the game. Description-This is a cheat tool for the game getting over it.It allows you to:+ Set checkpoints+ Change gravity (moon, reverse)+ Get the golden pot ins. That little script is what makes everything smooth, but the game isn't fully smoothed yet because I need to add momentum. ![]() Basically, when the hammer touches the map its x and y will be subtracted by itself making the position of the hammer 0,0, then minus by map x and y. This is a game you love to hate, one to talk and moan about. It looks good enough to entice you, and the motion blur makes it a bit easier on the eyes, but it's no feat of expert rendering. Then when the hammer touches the map hX and hY are subtracted by the x and y position of the hammer. Getting Over It with Bennett Foddy isn't one of those AAA games that you buy to be blown away by the narrative and incredible facial motion capture. !!! Update !!! I have made the player react to the terrain underneath, so it looks even better! Situation 1: my first task was to make the player maneuver with the hammer and I created a script that works The hammer works in a smart way by using the hammers x and y minus the position of the map which is stored in a variable (hX, hY) when it's not touching the map. What I'm saying is I created a crude remake of the physics engine in Getting Over It. ![]() This project that I have created is different from the other Getting Over It games, which doesn't include proper physics for the player and hammer. A version for Android was released on August 12. Getting Over It was first released for iOS, macOS, and Windows on December 6, 2017. It was purposely designed to be difficult to play. Hi -–(Game Link)- I hope you enjoy the nice physics! Getting Over It is a rage-inducing game developed by Bennett Foddy who also created the game “QWOP”. Getting Over It, also marketed as Getting Over It with Bennett Foddy, is a physics climbing video game that was developed and published by Bennett Foddy for iOS, iPadOS, and macOS, as well as Linux and Windows.
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